Review of Batman Arkham Asylum Videogame
Super hero games range from frankly appalling to pretty damn fun, but those in the second class are rather in the minority. Good old Superman, for instance, has been reeling from one poorly thought out title after the other for years , and so has the Batman games scene. Even the best of the Batman games over time haven’t captured the feeling of being under the cover, facing down maniacs with his fists and wits.
Batman can be perched on a high ledge in atotally totally] open room as he watches some of the Joker’s bullies rifle through drawers, and the graphics detail is fantastic. Batman switches to investigation mode employing a blue coloured visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives.
Moving the left stick in the direction of the enemy causes Batman to direct his attacks, whilst the context delicate combat system picks from a variety of attacks to perform. The animation out and in of combat is visually shocking and Batman’s cape is practically jaw-dropping re the way in which the material flows and moves when he runs or fights.
Game stool pigeon has truly positive things to say about it. Not only game stool pigeon but gamespot.com and IGN.com are giving this game good face time. Gameplay elements, like brawling six guys at once, or silently taking on enemies with guns, are introduced slowly and individually. Then, as the story progresses, variables are introduced.
Gameplay will not just be about combat, either. Batman’s a detective, see, so there’ll be investigative work ( puzzles, etc ) to be done also including extensive use of what sounds a lot like Metroid Prime’s scanning system.
Gamers move in the shadows, instigate fear amongst their enemies and confront the Joker using a good range of Batman’s gadgets and capabilities, players do really imagine that they became the Invisible Predator.
Stealth sections usually involve systematically picking off enemies one at a time, and can generally be identified upon entering a room where gargoyles flank the walls. Batman uses these gargoyles to support his weight, using his grapnel gun to zip up out of the way and safely survey the area.
Looking around the web it is been hard to find anyone criticizing Arkham Asylum. The worst around looks to be from the telegram paper ( UK ) which I qote as follows :
‘With this level of invention and attention to detail it’s disheartening that Arkham Asylum’s biggest failing is with some of its major battles.”
“While the increase and design is usually beautiful, the fights themselves frequently rely far too heavily on boring, rinse-and-repeat video game tropes.”
“The final encounter particularly, comes about rather brusquely, and is so vapid as a gameplay experience it can leave a slightly bitter taste after the superb ride that came before it.’
However even that reviewer clearly thought his negative view on this to be minor point, ending with :
‘But that ride is what matters most, and is positively what’ll you remember after the end credits have rolled. With a series of combat and stealth challenge rooms with online leader boards rounding off the package, Arkham Asylum is a brilliantly polished and totally engrossing prospect. Few licensed titles have caught so accurately and absolutely the ethos of its inspiration as Arkham Asylum.’
Our recommendation : Moving Batman around in Batman Arkham Asylum as reviewed is always a treat when you think about yourself as a villain slayer. The gameplay is free flowing allowing for dynamic fighting sequences and talent. Great involving and immersive fun to indulge yourself in!
Related posts:


Discussion Area - Leave a Comment